Minnesota K–6 media arts standards
Minnesota writes its own media arts standards. They are published as Minnesota K-12 Academic Standards in the Arts (2018), adopted 2018 and are not a version of a national framework. Every one is matched to a national standard.
386 K-6 benchmarks across Dance/Media Arts/Theatre/Visual Arts, verbatim from MDE's official arts spreadsheet. CSP filed the disciplines as sibling families (fetch returned Dance only); re-extracted all four. Codes disambiguated by the arts-area first digit (1/2/4/5), no invented prefix.
- Framework
- Minnesota K-12 Academic Standards in the Arts (2018)
- Adopted
- 2018
- Source last checked
- July 24, 2026
63 standards, kindergarten through 6th grade
- 2.0.2.2.1K
- 2.0.2.3.1K
- 2.0.2.4.1K
- 2.0.3.5.1K
- 2.0.3.6.1K
- 2.0.4.7.1K
- 2.0.4.8.1K
- 2.0.5.9.1K
- 2.0.5.10.1K
- 2.1.2.2.11
- 2.1.2.3.11
- 2.1.2.4.11
- 2.1.3.5.11
- 2.1.3.6.11
- 2.1.4.7.11
- 2.1.4.8.11
- 2.1.5.9.11
- 2.1.5.10.11
Describe media art from various times and places. For example: Describe how media arts has changed over time, such as hand drawn cel animation to computer generated animations; describe how media arts has existed in theaters and television, but now also exist online, within apps, social media, personal devices, smartphones, etc.; describe how media arts exists across the world.
- 2.2.2.2.12
- 2.2.2.3.12
- 2.2.2.4.12
- 2.2.3.5.12
- 2.2.3.6.12
- 2.2.4.7.12
- 2.2.4.8.12
- 2.2.5.9.12
- 2.2.5.10.12
- 2.3.2.2.13
- 2.3.2.3.13
- 2.3.2.4.13
- 2.3.3.5.13
- 2.3.3.6.13
- 2.3.4.7.13
- 2.3.4.8.13
Evaluate media artworks and identify possible improvements based on given criteria. For example: Discuss how given criteria are evident in a media artwork and suggest ways to improve the media artwork such as keeping movements smaller and more controlled in stopmotion animation, or use of techniques to stabilize the captured video, or how to increase focus in digital images.
- 2.3.5.9.13
- 2.3.5.10.13
Explain how knowing the time and place in which a media artwork was made influences interpretation of the work. For example: Describe how labor-intensive films and animations used to be when they were shot frame-by-frame or by creating using cel animation techniques; describe how special effects in film have changed over time and how they impact what media artists are able to communicate.
- 2.4.2.2.14
- 2.4.2.3.14
Structure and arrange content and components to convey purpose and meaning in the creation of media artworks, applying artistic foundations. For example: Hand drawn animation considering balance and contrast; design music for video clip considering emphasis; photo manipulation considering fairness, fair use, juxtaposition, and imaging.
- 2.4.2.4.14
- 2.4.3.5.14
- 2.4.3.6.14
- 2.4.4.7.14
- 2.4.4.8.14
- 2.4.5.9.14
- 2.4.5.10.14
- 2.5.2.2.15
- 2.5.2.3.15
Create content and combine components for a specific audience to express purpose and meaning in media artworks, utilizing artistic foundations. For example: Stop motion animation considering force and exaggeration; live action filmmaking considering narrative structure; digital self-portraits exploring identity and meaning.
- 2.5.2.4.15
- 2.5.3.5.15
- 2.5.3.6.15
- 2.5.4.7.15
- 2.5.4.8.15
- 2.5.5.9.15
- 2.5.5.10.15
- 2.6.2.2.16
- 2.6.2.3.16
- 2.6.2.4.16
- 2.6.3.5.16
- 2.6.3.6.16
- 2.6.4.7.16
- 2.6.4.8.16
- 2.6.5.9.16
- 2.6.5.10.16