Kansas K–6 mathematics standards
Kansas writes its own mathematics standards. They are published as Kansas Mathematics Standards, adopted 2017 and are not a version of a national framework. 220 of 228 are matched to a national standard.
- Framework
- Kansas Mathematics Standards
- Adopted
- 2017
- Source last checked
- July 24, 2026
228 standards, kindergarten through 6th grade
- K.CC.1K
- K.CC.2K
- K.CC.3K
- K.CC.4.aK
- K.CC.4.bK
- K.CC.4.cK
- K.CC.4.dK
- K.CC.5K
- K.CC.6K
- K.CC.7K
- K.G.1K
- K.G.2K
- K.G.3K
- K.G.4K
Analyze and compare two- and three-dimensional shapes, in different sizes and orientations (position and direction in space), using informal language to describe their similarities, differences, parts (e.g. number of sides and vertices/"corners") and other attributes (e.g. having sides of equal length).
- K.G.5K
- K.G.6K
- K.MD.1K
- K.MD.2K
- K.MD.3K
- K.NBT.1K
Compose and decompose numbers from 11 to 19 into ten ones and some further ones, (e.g. by using objects or drawings, and record each composition or decomposition by a drawing or equation (e.g. 10 + 8 = 18 and 19 = 10 + 9); ); understand that these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight, or nine ones.
- K.OA.1K
- K.OA.2K
- K.OA.3K
- K.OA.4K
- K.OA.5K
- MP.1K–6
- MP.2K–6
- MP.3K–6
- MP.4K–6
- MP.5K–6
- MP.6K–6
- MP.7K–6
- MP.8K–6
- 1.G.11
- 1.G.21
Compose two-dimensional shapes (rectangles, squares, trapezoids, triangles, half-circles, and quarter-circles) or three-dimensional shapes (cubes, right rectangular prisms, right circular cones, and right circular cylinders) to create a composite shape, and compose new shapes from the composite shape. Students do not need to learn formal names such as "right rectangular prism."
- 1.G.31
- 1.MD.11
- 1.MD.21
Express the length of an object as a whole number of length units, by laying multiple copies of a shorter object (the length unit) end to end; understand that the length measurement of an object is the number of same-size length units that span it with no gaps or overlaps. Limit to contexts where the object being measured is spanned by a whole number of length units with no gaps or overlaps.
- 1.MD.31
- 1.MD.41
- 1.NBT.11
- 1.NBT.2.a1
- 1.NBT.2.b1
- 1.NBT.2.c1
- 1.NBT.2.d1
- 1.NBT.31
- 1.NBT.4.a1
- 1.NBT.4.b1
- 1.NBT.4.c1
- 1.NBT.51
- 1.NBT.61
Subtract multiples of 10 in the range 10 to 90 from multiples of 10 in the range 10 to 90 (positive or zero differences), using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used.
- 1.OA.11
Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, (e.g. by using objects, drawings, and situation equations and/or solution equations with a symbol for the unknown number to represent the problem.)
- 1.OA.21
- 1.OA.31
- 1.OA.41
- 1.OA.51
- 1.OA.61
Add and subtract within 20, demonstrating fluency (efficiently, accurately, and flexibly) for addition and subtraction within 10. Use mental strategies such as counting on; making ten (e.g. 8+6 = 8+2+4 = 10+4 = 14); decomposing a number leading to a ten (e.g. 13-4 = 13-3-1 = 10-1 = 9); using the relationship between addition and subtraction (e.g. knowing that 8+4 = 12, one knows 12-8 = 4); and creating equivalent but easier or known sums (e.g. adding 6+7 by creating the known equivalent 6+6+1 = 12+1 = 13).
- 1.OA.71
- 1.OA.81
- 2.G.12
- 2.G.22
- 2.G.32
Partition circles and rectangles into two, three, or four equal shares, describe the shares using the words halves, thirds, half of, a third of, etc., and describe the whole as two halves, three thirds, four fourths. Note: fraction notation 1/2, 1/3, 1/4 is not expected at this grade level. Recognize that equal shares of identical wholes need not have the same shape.
- 2.MD.12
- 2.MD.22
- 2.MD.32
- 2.MD.42
- 2.MD.52
- 2.MD.62
- 2.MD.72
- 2.MD.82
- 2.MD.92
- 2.MD.102
- 2.MD.112
- 2.NBT.1.a2
- 2.NBT.1.b2
- 2.NBT.1.c2
- 2.NBT.22
- 2.NBT.32
- 2.NBT.42
- 2.NBT.52
Fluently (efficiently, accurately, and flexibly) add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction (e.g. composing/decomposing by like base-10 units, using friendly or benchmark numbers, using related equations, compensation, number line, etc.).
- 2.NBT.62
- 2.NBT.72
Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or subtracting three-digit numbers, like base-ten units such as hundreds and hundreds, tens and tens, ones and ones are used; and sometimes it is necessary to compose or decompose tens or hundreds.
- 2.NBT.82
- 2.NBT.92
- 2.OA.12
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, (e.g. by using drawings and situation equations and/or solution equations with a symbol for the unknown number to represent the problem.)
- 2.OA.22
- 2.OA.32
- 2.OA.42
- 3.G.13
Understand that shapes in different categories (e.g. rhombuses, rectangles, trapezoids, kites and others) may share attributes (e.g. having four sides), and that the shared attributes can define a larger category (e.g. quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
- 3.G.23
- 3.MD.13
- 3.MD.23
- 3.MD.33
- 3.MD.43
- 3.MD.53
- 3.MD.6.a3
- 3.MD.6.b3
- 3.MD.73
- 3.MD.8.a3
- 3.MD.8.b3
- 3.MD.8.c3
- 3.MD.8.d3
- 3.MD.93
- 3.NBT.13
- 3.NBT.23
Fluently (efficiently, accurately, & flexibly) add and subtract within 1000 using strategies (e.g. composing/decomposing by like base-10 units, using friendly or benchmark numbers, using related equations, compensation, number line, etc.) and algorithms (including, but not limited to: traditional, partial-sums, etc.) based on place value, properties of operations, and/or the relationship between addition and subtraction.
- 3.NBT.33
- 3.NF.13
- 3.NF.2.a3
- 3.NF.2.b3
- 3.NF.3.a3
- 3.NF.3.b3
- 3.NF.3.c3
- 3.NF.3.d3
Compare two fractions with the same numerator or the same denominator by reasoning about their size. Recognize that comparisons are valid only when the two fractions refer to the same whole. Record the results of comparisons with the relational symbols >, <, =, or ≠, and justify the conclusions, (e.g. by using a visual fraction model.)
- 3.OA.13
- 3.OA.23
- 3.OA.33
- 3.OA.43
- 3.OA.53
- 3.OA.63
- 3.OA.73
- 3.OA.83
Solve two-step word problems using any of the four operations. Represent these problems using both situation equations and/or solution equations with a letter or symbol standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding. This standard is limited to problems posed with whole numbers and having whole-number answers.
- 3.OA.93
- 4.G.14
- 4.G.24
Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles (right, acute, obtuse, straight, reflex). Recognize and categorize triangles based on angles (acute, obtuse, equiangular, and right) and/or sides (scalene, isosceles, and equilateral).
- 4.G.34
- 4.MD.14
- 4.MD.24
Use the four operations to solve word problems involving distances, intervals of time, liquid volumes, masses of objects, and money, including problems involving simple fractions or decimals, and problems that require expressing measurements given in a larger unit in terms of a smaller unit. Represent measurement quantities using diagrams such as number line diagrams that feature a measurement scale.
- 4.MD.34
- 4.MD.44
- 4.NBT.14
- 4.NBT.24
- 4.NBT.34
- 4.NBT.44
- 4.NBT.54
- 4.NBT.64
Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
- 4.NF.14
- 4.NF.24
Compare two fractions with different numerators and different denominators, (e.g. by creating common numerators or denominators, or by comparing to a benchmark fraction such as ½.) Recognize that comparisons are valid only when the two fractions refer to the same whole. Record the results of comparisons with relational symbols >, <, =, or ≠, and justify the conclusions, (e.g. by using visual fraction models.).
- 4.NF.3.a4
- 4.NF.3.b4
- 4.NF.3.c4
- 4.NF.3.d4
- 4.NF.4.a4
- 4.NF.4.b4
- 4.NF.4.c4
- 4.NF.54
- 4.NF.64
- 4.NF.74
- 4.OA.14
- 4.OA.24
- 4.OA.34
Solve multi-step word problem posed with whole numbers and having whole number answers using the four operations, including problems in which remainders must be interpreted. Represent these problems using situation equations and/or solution equations with a letter or symbol standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.
- 4.OA.44
Find all factor pairs for a whole number in the range 1 to 100. Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range 1 to 100 is a multiple of a given one-digit number. Determine whether a given whole number in the range 1 to 100 is prime or composite.
- 4.OA.54
Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule "Add 3" and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.
- 5.G.15
Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g. x-axis and x-coordinate, y-axis and y-coordinate).
- 5.G.25
Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation. (e.g. plotting the relationship between two positive quantities such as maps, coordinate grid games (such as Battleship), time/temperature, time/distance, cost/quantity, etc.).
- 5.G.35
- 5.G.45
- 5.MD.15
- 5.MD.25
- 5.MD.3.a5
- 5.MD.3.b5
- 5.MD.45
- 5.MD.5.a5
Find the volume of a right rectangular prism with whole-number side lengths by packing it with unit cubes, and show that the volume is the same as would be found by multiplying the edge lengths, equivalently by multiplying the height by the area of the base. Represent three-dimensional whole-number products as volumes, (e.g. to represent the associative property of multiplication.)
- 5.MD.5.b5
- 5.MD.5.c5
- 5.NBT.15
- 5.NBT.25
- 5.NBT.3.a5
- 5.NBT.3.b5
- 5.NBT.45
- 5.NBT.55
- 5.NBT.65
Find whole-number quotients of whole numbers with up to four-digit dividends and two-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
- 5.NBT.75
- 5.NF.15
- 5.NF.25
Solve word problems involving addition and subtraction of fractions referring to the same whole, including cases of unlike denominators, (e.g. by using visual fraction models or equations to represent the problem.) Use benchmark fractions and number sense of fractions to estimate mentally and assess the reasonableness of answers.
- 5.NF.35
- 5.NF.4.a5
- 5.NF.4.b5
Find the area of a rectangle with fractional side lengths by tiling it with unit squares of the appropriate unit fraction side lengths, and show that the area is the same as would be found by multiplying the side lengths. Multiply fractional side lengths to find areas of rectangles, and represent fraction products as rectangular areas.
- 5.NF.5.a5
- 5.NF.5.b5
Explain why multiplying a given number by a fraction greater than 1 results in a product greater than the given number (recognizing multiplication by whole numbers greater than 1 as a familiar case); explain why multiplying a given number by a fraction less than 1 results in a product smaller than the given number; and relating the principle of fraction equivalence a/b = na/nb to the effect of multiplying a/b by 1.
- 5.NF.65
- 5.NF.7.a5
- 5.NF.7.b5
- 5.NF.7.c5
- 5.OA.15
- 5.OA.25
- 6.EE.16
- 6.EE.2.a6
- 6.EE.2.b6
- 6.EE.2.c6
Evaluate expressions at specific values of their variables. Include expressions that arise from formulas used in real-world problems. Perform arithmetic operations, including those involving whole-number exponents, in the conventional order when there are no parentheses to specify a particular order (Order of Operations).
- 6.EE.36
- 6.EE.46
- 6.EE.56
- 6.EE.66
- 6.EE.76
- 6.EE.8.a6
- 6.EE.8.b6
- 6.EE.8.c6
- 6.G.16
Find the area of all triangles, special quadrilaterals (including parallelograms, kites and trapezoids), and polygons whose edges meet at right angles (rectilinear figure polygons) by composing into rectangles or decomposing into triangles and other shapes; apply these techniques in the context of solving real-world and mathematical problems.
- 6.G.26
- 6.G.36
Draw polygons whose edges meet at right angles (rectilinear figure polygons) in the coordinate plane given coordinates for the vertices; use coordinates to find the length of a side joining points with the same first coordinate or the same second coordinate. Apply these techniques in the context of solving real-world and mathematical problems.
- 6.G.46
- 6.NS.16
- 6.NS.26
- 6.NS.36
- 6.NS.46
Find the greatest common factor of two whole numbers less than or equal to 100 and the least common multiple of two whole numbers less than or equal to 12. Use the distributive property to express a sum of two whole numbers 1–100 with a common factor as a multiple of a sum of two whole numbers with no common factor.
- 6.NS.5.a6
- 6.NS.5.b6
- 6.NS.6.a6
- 6.NS.6.b6
- 6.NS.6.c6
- 6.NS.7.a6
- 6.NS.7.b6
- 6.NS.7.c6
- 6.NS.7.d6
- 6.NS.86
- 6.RP.16
- 6.RP.26
- 6.RP.3.a6
- 6.RP.3.b6
- 6.RP.3.c6
- 6.SP.16
- 6.SP.26
- 6.SP.36
- 6.SP.46
- 6.SP.5.a6
- 6.SP.5.b6
- 6.SP.5.c6
- 6.SP.5.d6