YourStateStandards

Nevada K–6 technology standards

Nevada writes its own technology standards. They are published as Nevada Academic Content Standards for Computer Science and Integrated Technology, adopted 2019 and are not a version of a national framework. 162 of 166 are matched to a national standard.

Framework
Nevada Academic Content Standards for Computer Science and Integrated Technology
Adopted
2019
Source last checked
July 25, 2026
Read the official document

166 standards, kindergarten through 6th grade

  • K.AP.A.1K

    Model daily processes by creating and following sets of step-by-step instructions (algorithms) to complete tasks.

  • K.AP.PD.1K

    Identify and fix (debug) errors in a sequence of instructions (algorithms) that includes loops.

  • K.CS.HS.1K

    Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware). For example: monitor, keyboard, mouse, earbuds, headphones, printer.

  • K.CS.HS.2K

    Recognize some computing devices (e.g., computer, smartphone) can perform a variety of tasks and some computing devices are specialized (e.g., navigation system, game controller).

  • K.CT.A.1K

    With teacher guidance, explore alternative solutions to and diverse perspectives on authentic problems using digital tools.

  • K.CT.C.1K

    With teacher guidance, work in a team to solve problems using digital tools.

  • K.CT.C.2K

    With teacher guidance, reboot a device correctly.

  • K.DA.S.1K

    Recognize that data can be collected and stored on different computing devices over time.

  • K.DC.B.1K

    Describe potential dangers in digital environments and how to report potentially unsafe situations.

  • K.DC.C.1K

    Describe the meaning and responsibilities of digital citizenship.

  • K.EL.A.1K

    Participate as a collaborative group to utilize digital and non-digital planning tools.

  • K.EL.D.1K

    Locate and use letter and number keys and the space bar.

  • K.EL.D.2K

    Demonstrate proper care and use of equipment.

  • K.IC.C.1K

    Understand how computing devices have changed people's lives.

  • K.IC.SI.1K

    Exhibit good digital citizenship using technology safely, responsibly, and ethically.

  • K.ID.A.1K

    With teacher guidance, ask questions, suggest solutions, test ideas to solve problems, and share their learning.

  • K.NI.C.1K

    Explain that a password helps protect the privacy of information.

  • 1.AP.PD.11

    Describe the iterative process of program development (including terminology, steps taken, and the logic of choices).

  • 1.AP.V.11

    Model the way programs store and manipulate data by using numbers or other symbols to represent information.

  • 1.CC.A.11

    With teacher guidance, choose different tools for creating something new or for communicating with others.

  • 1.CC.B.11

    With teacher guidance, create an original work using a variety of digital tools as a means of personal or group expression.

  • 1.CS.D.11

    Select and operate appropriate device and software to perform a variety of tasks, and recognize that users have different needs and preferences for the technology they use.

  • 1.CT.A.11

    With teacher guidance, use data to answer an authentic problem using digital tools.

  • 1.CT.B.11

    With teacher guidance, i dentify patterns and predict possibilities with classroom data using digital tools.

  • 1.CT.C.11

    With teacher guidance, identify and describe simple hardware and software problems (e.g., headphones, keyboard, and/or mouse not plugged into the port, volume too soft/loud).

  • 1.DA.S.11

    Recognize that a variety of data (e.g., music, video, images, text) can be stored in and retrieved from a computing device.

  • 1.DC.C.11

    Articulate what is allowed and what is not allowed at school when using technology.

  • 1.EL.B.11

    With teacher guidance, create a non-digital personal learning network of peers who can provide support.

  • 1.EL.D.11

    Locate and use letter, number, punctuation, and use of special function keys (e.g. shift, backspace, delete).

  • 1.IC.SI.11

    Work respectfully and responsibly with others online.

  • 1.ID.C.11

    Use a design process to develop ideas or creations, and they test their design and redesign if necessary.

  • 1.ID.D.11

    Demonstrate perseverance when working to complete a challenging task.

  • 1.KC.A.11

    Collaborate with others using digital resources to learn about high interest topics.

  • 1.NI.C.11

    Explain why we keep personal information (e.g., name, location, phone number, home address) private.

  • 2.AP.C.12

    Develop programs with sequences and loops, to express ideas or address a problem.

  • 2.AP.M.12

    Break down (decompose) the steps needed to solve a problem into a precise sequence of instructions.

  • 2.AP.PD.12

    Develop plans that describe a program's sequence of events, goals, and expected outcomes.

  • 2.AP.PD.22

    Give attribution (credit) when using the ideas and creations of others while developing programs.

  • 2.CC.C.12

    With teacher guidance, communicate information and ideas to an intended audience using digital text, images, and audio.

  • 2.CS.T.12

    Describe basic hardware and software problems using accurate terminology.

  • 2.CT.B.12

    Identify patterns and predict possibilities with classroom data using digital tools.

  • 2.DA.S.12

    Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.

  • 2.DC.C.12

    Make responsible decisions – grounded in knowledge of digital safety and security best practices.

  • 2.EL.A.12

    With teacher guidance, utilize digital and non-digital planning tools.

  • 2.EL.D.12

    Master location and use of special function keys (e.g., shift, backspace, delete)

  • 2.EL.D.22

    Demonstrate the use of drag and drop, copy, paste, undo, and editing and correction techniques.

  • 2.GC.B.12

    With teacher guidance, use technology to communicate with others and to look at problems from different perspectives.

  • 2.GC.C.12

    With teacher guidance, take on different team roles and use age-appropriate technologies to complete projects.

  • 2.GC.D.12

    With teacher guidance, use age-appropriate technologies to work together to understand problems and suggest solutions.

  • 2.IC.C.12

    Compare how people live and work before and after the implementation or adoption of new computing technology.

  • 2.IC.SLE.12

    Identify safe and unsafe examples of online communications.

  • 2.KC.A.12

    Identify and organize keywords and use multiple sources used to answer an essential question.

  • 2.KC.D.12

    Use digital models and simulations to explore complex systems and issues.

  • 2.NI.C.12

    Explain what passwords are and why we use them; use strong passwords to protect devices and information from unauthorized access.

  • 3.AP.PD.13

    Debug (identify and fix) errors in an algorithm or program that includes sequences and loops.

  • 3.AP.PD.23

    Take on varying roles (e.g., researcher, programmer, test developer, designer, recorder) with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.

  • 3.AP.V.13

    Create programs that use variables to store and modify data.

  • 3.CC.A.13

    Describe appropriate media and formats for specific audiences.

  • 3.CS.D.13

    Describe how internal and external parts of computing devices function to form a system.

  • 3.CT.C.13

    Work in a team to solve problems using digital tools.

  • 3.CT.C.23

    With teacher guidance, identify and describe the cause of hardware (e.g., wiring), connectivity (e.g., no internet connection), and software (e.g., frozen screen) problems.

  • 3.DA.CVT.13

    Organize and present collected data visually to highlight relationships and support a claim.

  • 3.DC.A.13

    Demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.

  • 3.DC.B.13

    Describe codes of conduct for using technology at school and the consequences for breaking those rules.

  • 3.EL.A.13

    Independently utilize digital and non-digital planning tools.

  • 3.EL.D.13

    Demo nstrate appropriate touch (blind) typing with speed and accuracy.

  • 3.IC.C.13

    Discuss computing technologies that have changed the world, and express how those technologies influence and are influenced by cultural practices.

  • 3.IC.SLE.13

    Use public domain or creative commons media, and refrain from copying or using material created by others without permission.

  • 3.ID.B.13

    Describe a variety of ways to interact and contribute to a digital product.

  • 3.KC.B.13

    With teacher guidance, become familiar with age-appropriate criteria for evaluating digital content.

  • 3.KC.C.13

    Organize information and make meaningful connections between resources.

  • 3.KC.D.13

    Create essential questions to guide investigation of a real-world problem using digital resources.

  • 3.NI.C.13

    Discuss real-world cybersecurity problems and how personal information can be protected.

  • 4.AP.A.14

    Test, compare, and refine multiple algorithms for the same task and determine which is the most appropriate.

  • 4.AP.C.14

    Develop programs that include sequences, events, loops, and conditionals.

  • 4.AP.M.14

    Explore how complex tasks can be decomposed into simple tasks and how simple tasks can be composed into complex tasks.

  • 4.AP.PD.14

    Test and debug (identify and fix) errors in a program or algorithm to ensure it runs as intended.

  • 4.CC.A.14

    Demonstrate appropriate media and formats for specific audiences.

  • 4.CC.B.14

    Create an original, digital work as a form of personal or group expression.

  • 4.CC.C.14

    Communicate information and ideas to an intended audience using digital text, images, and audio.

  • 4.CS.HS.14

    Model how computer hardware and software work together as a system to accomplish tasks.

  • 4.CT.B.14

    Identify and represent trends and make predictions using classroom data.

  • 4.DA.IM.14

    Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate ideas.

  • 4.EL.A.14

    With teacher guidance, develop learning goals, select tools to achieve them, and reflect on and revise the learning process as needed to achieve goals.

  • 4.EL.B.14

    Create a digital or non-digital personal learning network of peers who can provide support.

  • 4.EL.C.14

    Seek feedback from both people and digital tools, and use age-appropriate technology to share learning.

  • 4.GC.C.14

    Perform a variety of roles within a team using age-appropriate technology to complete a project or solve a problem.

  • 4.IC.C.14

    Compare and contrast how computing has changed society from the past to the present.

  • 4.ID.A.14

    Demonstrate how a design process works to generate ideas, consider solutions, plan to solve a problem, or create innovative products that are shared with others.

  • 4.ID.D.14

    Demonstrate perseverance when working with open-ended problems.

  • 4.KC.A.14

    Use keywords to search, organize, locate, and synthesize information in multiple sources to create an original product.

  • 4.NI.NCO.14

    Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.

  • 5.AP.M.15

    Demonstrate how to decompose a task of complexity into simple tasks and compose a simple task into tasks of complexity.

  • 5.AP.M.25

    Modify, incorporate, and test portions of an existing program into their own work, to develop something new or add more advanced features.

  • 5.AP.PD.15

    Use the iterative process to develop a program to express an idea or address a problem while considering others' perspectives and preferences.

  • 5.AP.PD.25

    Describe choices made during program development using code comments, presentations, and demonstrations.

  • 5.AP.PD.35

    Observe intellectual property rights and give appropriate attribution (credit) when creating or remixing programs.

  • 5.CC.A.15

    Recognize and utilize appropriate media and formats for specific audiences.

  • 5.CC.B.15

    Create original works and learn strategies for responsibly remixing or repurposing to create new artifacts.

  • 5.CS.T.15

    Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.

  • 5.DA.IM.15

    Recognize how text, images, and sounds are represented as binary numbers in computing devices.

  • 5.DC.A.15

    Understand the notion of “digital footprint” and the permanence and traceability associated with online communication (e.g., email, social media).

  • 5.EL.A.15

    Develop learning goals, select the technology tools to achieve them, and reflect on and revise the learning process as needed to achieve goals.

  • 5.EL.D.15

    Demonstrate proficient touch (blind) typing with speed and accuracy.

  • 5.GC.B.15

    Use collaborative technologies to connect with others, including peers, experts, and community members, to explore different points of view on various topics.

  • 5.IC.C.15

    Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.

  • 5.IC.SI.15

    Seek diverse perspectives for the purpose of improving computational artifacts.

  • 5.ID.B.15

    Plan and manage projects using digital planning tools.

  • 5.KC.B.15

    Explain the importance of using more than one source and recognize possible bias in digital resources.

  • 5.KC.D.15

    Propose solutions to real-world problems using collected data and digital tools.

  • 5.NI.NCO.15

    Explain the concept of network protocols.

  • 5.NI.NCO.25

    Identify the advantages and disadvantages of various network types (e.g., wire, WiFi, cellular data).

  • 6-8.AP.A.16

    Use flowcharts and/or pseudocode to address complex problems as algorithms.

  • 6-8.AP.C.16

    Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals.

  • 6-8.AP.M.16

    Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.

  • 6-8.AP.M.26

    Create procedures with parameters to organize code and make it easier to reuse.

  • 6-8.AP.PD.16

    Design meaningful solutions for others, incorporating data from collaborative team members and the end user, to meet the end user's needs.

  • 6-8.AP.PD.26

    Incorporate existing code, media, and libraries into original programs, and give attribution.

  • 6-8.AP.PD.36

    Systematically test and refine programs using a range of test cases.

  • 6-8.AP.PD.46

    Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts.

  • 6-8.AP.PD.56

    Document programs (throughout the design, development, troubleshooting, and user experience phases) in order to make them easier to follow, test, and debug by others.

  • 6-8.AP.V.16

    Create clearly named variables that represent different data types and perform operations on their values.

  • 6-8.CC.A.16

    Select appropriate platforms and tools to create, share, and communicate their work effectively.

  • 6-8.CC.A.26

    Understand and demonstrate how to construct an email to the appropriate audience, including replying to individual, groups, BCC, and CC.

  • 6-8.CC.B.16

    Create original works and apply strategies for responsibly remixing or repurposing to create new artifacts.

  • 6-8.CC.C.16

    Communicate complex ideas clearly using various digital tools to convey the concepts textually, visually, graphically, etc.

  • 6-8.CC.D.16

    Publish or present content designed for specific audiences and select platforms that will effectively convey their ideas to those audiences.

  • 6-8.CS.D.16

    Recommend improvements to the design of computing devices based on an analysis of how users interact with the devices, noting that advantages may have disadvantages and unintended consequences.

  • 6-8.CS.HS.16

    Design and evaluate projects that combine hardware and software components to collect and exchange data.

  • 6-8.CS.T.16

    Systematically identify and fix problems with computing devices and their components.

  • 6-8.CT.A.16

    Practice defining problems to solve by computing for data analysis, modeling, or algorithmic thinking.

  • 6-8.CT.B.16

    Find or organize data and use technology to analyze and represent the data to solve problems and make decisions.

  • 6-8.CT.C.16

    Break problems into component parts, identify key pieces, and use that information to problem solve.

  • 6-8.CT.D.16

    Demonstrate an understanding of how automation works and use algorithmic thinking to design and automate solutions.

  • 6-8.DA.CVT.16

    Collect data using computational tools and transform the data to make it more meaningful and useful.

  • 6-8.DA.IM.16

    Refine computational models based on the reliability and validity of the data they generate.

  • 6-8.DA.S.16

    Model encoding schema used by software tools to access data, stored as bits, into forms more easily understood by people (e.g., encoding schema include binary and ASCII).

  • 6-8.DC.A.16

    Describe how to manage digital identities and reputations within school policy, including demonstrating an understanding of how digital actions may have positive or negative implications for their future.

  • 6-8.DC.B.16

    Demonstrate and advocate for positive, safe, legal, and ethical habits when using technology and when interacting with others online.

  • 6-8.DC.B.26

    Demonstrate an awareness of potential dangers while online (e.g., cyberbullying, child predators, phishing) and understand how to get help.

  • 6-8.DC.C.16

    Advocate and demonstrate a respect for intellectual property with both print and digital media—including copyright, permission and fair use—by creating a variety of media products that include appropriate citation and attribution elements.

  • 6-8.DC.D.16

    Demonstrate an understanding of what personal data is and how to keep it private and secure, including the awareness of terms such as encryption, HTTPS, password strength, cookies, phishing, and computer viruses; understand the limitations of data management and how data-collection technologies work.

  • 6-8.EL.A.16

    Articulate personal learning goals, select and manage appropriate technologies to achieve them, and reflect on their successes and areas of improvement in working toward their goals.

  • 6-8.EL.B.16

    Identify and develop online networks within school policy, and customize their learning environments in ways that support their learning, in collaboration with an educator.

  • 6-8.EL.C.16

    Actively seek performance feedback from people, including teachers, and from functionalities embedded in digital tools to improve their learning process, and they select technology to demonstrate their learning in a variety of ways.

  • 6-8.EL.D.16

    Navigate a variety of technologies and transfer their knowledge and skills to learn how to use new technologies.

  • 6-8.GC.A.16

    Use digital tools to interact with others to develop a richer understanding of different perspectives and cultures.

  • 6-8.GC.B.16

    Use collaborative technologies to connect with others, including peers, experts, and community members, to learn about issues and problems or to gain broader perspectives.

  • 6-8.GC.C.16

    Determine their role on a team to meet goals, based on their knowledge of technology and content, as well as personal preference.

  • 6-8.GC.D.16

    Select collaborative technologies and use them to work with others to investigate and develop solutions related to local and global issues.

  • 6-8.IC.C.16

    Compare tradeoffs associated with computing technologies that affect people's everyday activities and career options.

  • 6-8.IC.C.26

    Discuss and evaluate issues of bias and accessibility in the design of existing technologies.

  • 6-8.IC.SI.16

    Collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact.

  • 6-8.IC.SLE.16

    Identify risks associated with sharing information digitally (e.g., phishing, identity theft, hacking).

  • 6-8.IC.SLE.26

    Evaluate how legal and ethical issues shape computing practices.

  • 6-8.ID.A.16

    Engage in a design process and employ it to inquire and analyze, generate ideas, create innovative products or solve authentic problems, and evaluate the process to revise if needed.

  • 6-8.ID.B.16

    Select and use digital tools to support a design process and expand their understanding to identify constraints, trade-offs, and to weigh risks.

  • 6-8.ID.C.16

    Engage in a design process to inquire and analyze, develop ideas, test and revise prototypes, embracing the cyclical process of trial and error, and understanding problems or setbacks as potential opportunities for improvement.

  • 6-8.ID.D.16

    Demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems.

  • 6-8.KC.A.16

    Demonstrate and practice the ability to effectively utilize research strategies to locate appropriate digital resources in support of their learning.

  • 6-8.KC.B.16

    Practice and demonstrate the ability to evaluate resources for accuracy, perspective, credibility, and relevance.

  • 6-8.KC.C.16

    Locate and collect resources from a variety of sources and organize assets into collections for a wide range of projects and purposes.

  • 6-8.KC.D.16

    Explore real-world issues and problems through inquiry and analysis, develop ideas, actively create solutions for them, and evaluate and revise through the use of digital tools.

  • 6-8.NI.C.16

    Explain how physical and digital security measures protect electronic information.

  • 6-8.NI.C.26

    Apply multiple methods of encryption to model the secure transmission of information.

  • 6-8.NI.NCO.16

    Compare and contrast modeled protocols used in transmitting data across networks and the Internet.

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