YourStateStandards

New York K–6 technology standards

New York writes its own technology standards. They are published as New York Computer Science & Digital Fluency (2020-), adopted 2020 and are not a version of a national framework. Every one is matched to a national standard.

Framework
New York Computer Science & Digital Fluency (2020-)
Adopted
2020
Source last checked
July 22, 2026
Read the official document

98 standards, kindergarten through 6th grade

  • K-1.CT.1K–1
    Identify and describe one or more patterns (found in nature or designed) and examine the patterns to find similarities and make predictions.
  • K-1.CT.2K–1
    Identify different kinds of data that can be collected from everyday life.
  • K-1.CT.3K–1
    Identify ways to visualize data, and collaboratively create a visualization of data.
  • K-1.CT.4K–1
    Identify a problem or task and discuss ways to break it into multiple smaller steps.
  • K-1.CT.5K–1
    Recognize that the same task can be described at different levels of detail.
  • K-1.CT.6K–1
    Follow an algorithm to complete a task.
  • K-1.CT.7K–1
    Identify terms that refer to different concrete values over time.
  • K-1.CT.8K–1
    Identify a task consisting of steps that are repeated and recognize which steps are repeated.
  • K-1.CT.9K–1
    Identify and fix (debug) errors within a simple algorithm.
  • K-1.CT.10K–1
    Collaboratively create a plan that outlines the steps needed to complete a task.
  • K-1.CY.1K–1
    Identify reasons for keeping information private.
  • K-1.CY.2K–1
    Identify why it is important to keep your account secure.
  • K-1.CY.4K–1
    Decode a word or short message using a simple code.
  • K-1.CY.5K–1
    Identify when it is appropriate to open and/or click on links or files.
  • K-1.DL.1K–1
    Identify and explore the keys on a keyboard.
  • K-1.DL.2K–1
    Communicate and work with others using digital tools.
  • K-1.DL.3K–1
    Conduct a basic search based on a provided keyword.
  • K-1.DL.4K–1
    Use a least one digital tool to create a digital artifact.
  • K-1.DL.7K–1
    Identify actions that promote good digital citizenship, and those that do not.
  • K-1.IC.1K–1
    Identify and discuss how tasks are accomplished with and without computing technology.
  • K-1.IC.2K–1
    Identify and explain classroom and home rules related to computing technologies and digital information.
  • K-1.IC.3K–1
    Identify computing technologies in the classroom, home and community.
  • K-1.IC.4K–1
    Identify public and private spaces in our daily lives.
  • K-1.IC.6K–1
    With teacher support, identify different ways people interact with computers and computing devices.
  • K-1.IC.7K–1
    Identify multiple jobs that use computing technologies.
  • K-1.NSD.1K–1
    Identify ways people provide input and get output from computing devices.
  • K-1.NSD.2K–1
    Identify basic hardware components that are found in computing devices.
  • K-1.NSD.3K–1
    Identify basic hardware and/or software problems.
  • K-1.NSD.4K–1
    Identify how protocols/rules help people share information over long distances.
  • K-1.NSD.5K–1
    Identify physical devices that can store information.
  • 2-3.CT.12–3
    Create a model of an object or computational process in order to identify patterns and essential elements of the object or process.
  • 2-3.CT.22–3
    Identify and describe data collection tools from everyday life.
  • 2-3.CT.32–3
    Present the same data in multiple visual formats in order to tell a story about the data.
  • 2-3.CT.42–3
    Identify multiple ways that the same problem could be decomposed into smaller steps
  • 2-3.CT.52–3
    Identify the essential details needed to perform a general task in different settings or situations.
  • 2-3.CT.62–3
    Create two or more algorithms for the same task.
  • 2-3.CT.72–3
    Name/label key pieces of information in a set of instructions, noting whether each name/label refers to a fixed or changing value.
  • 2-3.CT.82–3
    Identify steps within a task that should only be carried out under certain precise conditions.
  • 2-3.CT.92–3
    Identify and debug errors within an algorithm or program that includes sequencing or repetition.
  • 2-3.CT.102–3
    Develop and document a plan that outlines specific steps taken to complete a project.
  • 2-3.CY.12–3
    Compare reasons why an individual should keep information private or make information public.
  • 2-3.CY.22–3
    Compare and contrast behaviors that do and do not keep information secure.
  • 2-3.CY.32–3
    Identify why someone might choose to share an account, app access, or devices.
  • 2-3.CY.42–3
    Encode and decode a short message or phrase.
  • 2-3.CY.52–3
    Identify unusual activity of applications and devices that should be reported to a responsible adult.
  • 2-3.DL.12–3
    Locate and use the main keys on a keyboard to enter text independently.
  • 2-3.DL.22–3
    Communicate and work with others using digital tools to share knowledge and convey ideas.
  • 2-3.DL.32–3
    Conduct basic searches based on student identified keywords.
  • 2-3.DL.42–3
    Use a variety of digital tools and resources to create digital artifacts.
  • 2-3.DL.52–3
    * Standard begins in Grade Band 4-6.
  • 2-3.DL.62–3
    Describe ways that information may be shared online.
  • 2-3.DL.72–3
    Understand what it means to be part of a digital community and describe ways to keep it a safe, respectful space.
  • 2-3.IC.12–3
    Identify and analyze how computing technology has changed the way people live and work.
  • 2-3.IC.22–3
    Compare and explain rules related to computing technologies and digital information.
  • 2-3.IC.32–3
    Discuss and explain how computing technology can be used in society and the world.
  • 2-3.IC.42–3
    Identify public and private digital spaces.
  • 2-3.IC.52–3
    Identify and discuss how computers are programmed to make decisions without direct human input for daily life.
  • 2-3.IC.62–3
    Identify and discuss factors that make a computing device or software application easier or more difficult to use.
  • 2-3.IC.72–3
    Identify a diverse range of roles and skills in computer science.
  • 2-3.NSD.12–3
    Describe and demonstrate several ways a computer program can receive data and instructions (input) and can present results (output).
  • 2-3.NSD.22–3
    Explain the function of software in computing systems, using descriptive/precise language.
  • 2-3.NSD.32–3
    Describe and attempt troubleshooting steps to solve a simple technology problem.
  • 2-3.NSD.42–3
    Recognize that information can be communicated using different representations that satisfy different rules.
  • 2-3.NSD.52–3
    Describe and navigate to various locations where digital information can be stored.
  • 4-6.CT.14–6
    Develop a computational model of a system that shows changes in output when there are changes in inputs.
  • 4-6.CT.24–6
    Collect digital data related to a real life question or need.
  • 4-6.CT.34–6
    Visualize a simple data set in order to highlight relationships and persuade an audience.
  • 4-6.CT.44–6
    Decompose a problem into smaller named tasks, some of which can themselves be decomposed into smaller steps.
  • 4-6.CT.54–6
    Identify and name a task within a problem that gets performed multiple times while solving that problem, but with slightly different concrete details each time.
  • 4-6.CT.64–6
    Compare two or more algorithms and discuss the advantages and disadvantages of each for a specific task
  • 4-6.CT.74–6
    Identify pieces of information that might change as a program or process runs.
  • 4-6.CT.84–6
    Develop algorithms or programs that use repetition and conditionals for creative expression or to solve a problem.
  • 4-6.CT.94–6
    Explain each step of an algorithm or program that includes repetition and conditionals for the purposes of debugging.
  • 4-6.CT.104–6
    Describe the steps taken and choices made to design and develop a solution using an iterative design process.
  • 4-6.CY.14–6
    Explain why different types of information might need to be protected.
  • 4-6.CY.24–6
    Describe common safeguards for protecting personal information.
  • 4-6.CY.34–6
    Describe trade-offs between allowing information to be public and keeping information private and secure.
  • 4-6.CY.44–6
    Model and explain the purpose of simple cryptographic methods.
  • 4-6.CY.54–6
    Explain suspicious activity of applications and devices.
  • 4-6.DL.14–6
    Type on a keyboard while demonstrating proper keyboarding technique.
  • 4-6.DL.24–6
    Select appropriate digital tools to communicate and collaborate while learning with others.
  • 4-6.DL.34–6
    Conduct and refine advanced multicriteria digital searches to locate content relevant to varied learning goals.
  • 4-6.DL.44–6
    Use a variety of digital tools and resources to create and revise digital artifacts.
  • 4-6.DL.54–6
    Identify common features of digital technologies.
  • 4-6.DL.64–6
    Describe persistence of digital information and explain how actions in online spaces can have consequences.
  • 4-6.DL.74–6
    Identify and describe actions in online spaces that could potentially be unsafe or harmful.
  • 4-6.IC.14–6
    Describe computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
  • 4-6.IC.24–6
    Explain how laws impact the use of computing technologies and digital information.
  • 4-6.IC.34–6
    Explain current events that involve computing technologies.
  • 4-6.IC.44–6
    Explain who has access to data in different digital spaces.
  • 4-6.IC.54–6
    Explain how computer systems play a role in human decision-making.
  • 4-6.IC.64–6
    Identify and explain ways to improve the accessibility and usability of a computing device or software application for the diverse needs and wants of users.
  • 4-6.IC.74–6
    Identify a diverse range of role models in computer science.
  • 4-6.NSD.14–6
    Propose improvements to the design of a computing technology based on an analysis of user interactions with that technology.
  • 4-6.NSD.24–6
    Model how computer hardware and software work together as a system to accomplish tasks.
  • 4-6.NSD.34–6
    Determine potential solutions to solve hardware and software problems using common troubleshooting strategies.
  • 4-6.NSD.44–6
    Model how data is structured to transmit through a network.
  • 4-6.NSD.54–6
    Describe that data can be stored locally or remotely in a network.

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