YourStateStandards

South Dakota K–6 technology standards

South Dakota writes its own technology standards. They are published as South Dakota K-12 Educational Technology Standards, adopted 2021 and are not a version of a national framework. Every one is matched to a national standard.

Adopted 26 Mar 2021. 98.8% via column extraction. State-authored ISTE-influenced; crosswalk to iste-technology deferred (structural worklist; record CSTA gap).

Framework
South Dakota K-12 Educational Technology Standards
Adopted
2021
Source last checked
August 2, 2026
Read the official document

257 standards, kindergarten through 6th grade

  • K.ET.CC.1.1K

    Select the most appropriate creation tool from a teacher-generated collection.

  • K.ET.CC.2.1K

    Use various materials to create a display of physical items to introduce the concepts of cut, copy, and paste.

  • K.ET.CC.3.1K

    Define the term audience as it applies to digital communications.

  • K.ET.CC.3.2K

    Compare and contrast different audiences and the effects this has on communication strategies.

  • K.ET.CT.1.1K

    With support, create a model or graph to express possible solutions to a problem.

  • K.ET.CT.2.1K

    With support, use materials to explore data and suggest a solution.

  • K.ET.CT.3.1K

    Break down everyday problems or routines into smaller, more manageable steps. (Basic coding)

  • K.ET.CT.3.2K

    Demonstrate an understanding and apply student and teacher-led directions including forward, backward, right, left, up, and down.

  • K.ET.DC.1.1K

    Recognize positive daily etiquette in relation to positive online etiquette.

  • K.ET.DC.2.1K

    Define digital citizenship.

  • K.ET.DC.2.2K

    Identify appropriate and safe behaviors in real-world situations.

  • K.ET.DC.2.3K

    With guidance, practice ways to be safe online as it relates to a given task and application.

  • K.ET.DC.3.1K

    Demonstrate an understanding that digital resources (videos, images, text) are created by others and must be used respectfully.

  • K.ET.DC.4.1K

    Identify what information is considered “personal data”.

  • K.ET.DC.4.2K

    Demonstrate an understanding of how to stay safe online by evaluating situations when information should and should not be shared.

  • K.ET.EL.1.1K

    Demonstrate an understanding of how to create learning goals.

  • K.ET.EL.1.2K

    Recognize technology as a tool to help achieve learning goals.

  • K.ET.EL.2.1K

    Participate in teacher-led collaboration with peers and experts using video, audio, and text-based resources.

  • K.ET.EL.3.1K

    Identify and explore feedback from peers and make improvements.

  • K.ET.EL.4.1K

    Utilize grade-level appropriate technology vocabulary.

  • K.ET.EL.4.2K

    Demonstrate troubleshooting techniques when appropriate.

  • K.ET.EL.4.3K

    Demonstrate an understanding of user input options to achieve the desired output from the device.

  • K.ET.EL.4.4K

    Recognize letters and numbers on a keyboard.

  • K.ET.GC.1.1K

    With support, recognize examples of diversity through the use of images, videos, and texts.

  • K.ET.GC.1.2K

    Identify specific differences between community issues and world issues.

  • K.ET.GC.2.1K

    Identify and apply various roles within a group to complete a collaborative task.

  • K.ET.ID.1.1K

    Describe a problem found within the classroom and express an understanding of why it is a problem.

  • K.ET.ID.1.2K

    Utilize a digital tool to assist in sharing solution ideas with others.

  • K.ET.ID.2.1K

    With support, examine the possible issues of a suggested solution or prototype.

  • K.ET.ID.2.2K

    Demonstrate perseverance when completing a challenging task even when a task fails.

  • K.ET.ID.2.3K

    Verbally share suggested improvements to be made to the solution or prototype.

  • K.ET.KC.1.1K

    With support, identify where information can be found.

  • K.ET.KC.1.2K

    Demonstrate an understanding of the components that make a source credible by following teacher-selected examples.

  • K.ET.KC.2.1K

    Identify the difference between fiction and non-fiction.

  • K.ET.KC.2.2K

    With support, begin to recognize fact and opinion.

  • K.ET.KC.3.1K

    With support, identify tools that can assist in organizing information.

  • K.ET.KC.4.1K

    As a class, identify examples of real-world problems.

  • 1.ET.CC.1.11

    With guidance, students will select a digital tool to use to publish their work.

  • 1.ET.CC.2.11

    Collect and present data in various visual formats.

  • 1.ET.CC.3.11

    Present a product to an audience.

  • 1.ET.CT.1.11

    Create a model or graph to visually demonstrate an understanding of a concept in a collaborative group.

  • 1.ET.CT.2.11

    With support, students analyze data and look for similarities in order to identify patterns and categories.

  • 1.ET.CT.3.11

    Create and follow step-by-step sequences to complete a task.

  • 1.ET.CT.3.21

    Implement proper introductory computer programming vocabulary.

  • 1.ET.DC.1.11

    Identify proper online etiquette and how online interactions impact their lives in digital and non-digital spaces.

  • 1.ET.DC.2.11

    Demonstrate respectful behaviors in real-world situations.

  • 1.ET.DC.3.11

    Demonstrate an understanding that digital resources (videos, images, text) are created by others and must be used respectfully.

  • 1.ET.DC.4.11

    Explain why it is not safe to enter personal information into a website, online gaming system, etc. without adult supervision.

  • 1.ET.EL.1.11

    Demonstrate how to create a learning goal with the use of technology tools.

  • 1.ET.EL.2.11

    Communicate original ideas with the use of digital tools within a group.

  • 1.ET.EL.2.21

    Students will use instructional videos during learning and collaboration.

  • 1.ET.EL.3.11

    Collaborate with others, provide feedback, and make improvements to complete a task.

  • 1.ET.EL.4.11

    Utilize grade-level appropriate technology vocabulary.

  • 1.ET.EL.4.21

    Independently and collaboratively troubleshoot basic problems when using age appropriate digital tools.

  • 1.ET.EL.4.31

    Effectively operate a device with minimal support.

  • 1.ET.EL.4.41

    Recognize letters and numbers on the keyboard.

  • 1.ET.GC.1.11

    Communicate with people of different backgrounds, cultures and points of view using communication tools.

  • 1.ET.GC.1.21

    With support, utilize appropriate digital tools to further investigate specific issues.

  • 1.ET.GC.2.11

    Perform a role in a group to complete a project or solve a problem.

  • 1.ET.ID.1.11

    Use basic search tools with a digital resource.

  • 1.ET.ID.1.21

    Use text and visuals to identify, solve, and share a problem.

  • 1.ET.ID.2.11

    With support, students will test ideas to determine possible solutions to problems.

  • 1.ET.ID.2.21

    Demonstrate an understanding of a given problem(s) and persevere in solving.

  • 1.ET.KC.1.11

    Analyze the credibility of teacher-selected resources.

  • 1.ET.KC.2.11

    Distinguish the difference between fiction and non- fiction.

  • 1.ET.KC.2.21

    Distinguish the difference between fact and opinion.

  • 1.ET.KC.3.11

    With guidance, students will use digital multimedia tools to organize information.

  • 1.ET.KC.3.21

    Use tools on a device to transfer information from one place to another.

  • 1.ET.KC.4.11

    Use digital tools to solve a real-world problem.

  • 2.ET.CC.1.12

    With guidance, select a digital tool to use to communicate and publish their work.

  • 2.ET.CC.2.12

    Use grade-appropriate digital tools to create original works and other artifacts, including the responsible reuse of works created by others.

  • 2.ET.CC.2.22

    Discuss in small and whole groups how they can use works created by others.

  • 2.ET.CC.3.12

    Present their ideas and other information using multimedia and digital tools.

  • 2.ET.CT.1.12

    Individually create a model or graph to visually demonstrate an understanding of a concept.

  • 2.ET.CT.2.12

    Independently, analyze data and look for similarities in order to identify patterns and categories.

  • 2.ET.CT.3.12

    With guidance, create grade-appropriate computer- based programs that solve problems by (a) using automation to control a process, (b) identifying the most important information needed to solve a problem, (c) breaking multi-step problems into smaller parts, and (d) identifying and using patterns during problem-solving.

  • 2.ET.DC.1.12

    Demonstrate awareness of proper online behaviors and how online interactions impact their lives in digital and non- digital spaces.

  • 2.ET.DC.1.22

    Distinguish between grade appropriate positive and meaningful contributions with negative and harmful contributions in digital spaces.

  • 2.ET.DC.2.12

    With teacher guidance, demonstrate appropriate and safe behaviors when using digital tools in school and/or classroom digital spaces.

  • 2.ET.DC.2.22

    Explain how to independently resolve negative situations in digital spaces.

  • 2.ET.DC.3.12

    Interpret and follow the ownership rights of intellectual property of others.

  • 2.ET.DC.3.22

    Identify the author, date, and subject within different sources of information.

  • 2.ET.DC.3.32

    Interpret their intellectual property rights as a content producer.

  • 2.ET.DC.4.12

    With support from a teacher, determine how technology exists in many areas of their lives and the importance of keeping personal information private.

  • 2.ET.DC.4.22

    Distinguish what information can and cannot be shared online.

  • 2.ET.EL.1.12

    Use digital tools to monitor progress towards and achieve intended learning outcomes.

  • 2.ET.EL.1.22

    During dialogue with peers and teachers, draw conclusions about their use of digital tools to achieve an intended outcome.

  • 2.ET.EL.2.12

    Collaborate with others using digital tools.

  • 2.ET.EL.2.22

    Use online learning spaces to engage in learning both in and out of the classroom.

  • 2.ET.EL.2.32

    Seek out and use instructional videos and other digital resources during learning and collaboration.

  • 2.ET.EL.3.12

    Ask and answer questions about learning tasks and progress with peers and use feedback to improve digital products and processes during technology-rich learning experiences.

  • 2.ET.EL.4.12

    Independently utilize grade-level appropriate digital tools (e.g. touchscreen tablets, interactive whiteboards) to complete learning tasks.

  • 2.ET.EL.4.22

    Independently and collaboratively solve minor problems when using age appropriate digital tools.

  • 2.ET.EL.4.32

    Identify the location of punctuation and symbols on a keyboard.

  • 2.ET.EL.4.42

    Demonstrate use of proper finger placement on all letters and punctuation in the home row.

  • 2.ET.EL.4.52

    Explain or teach a digital tool to another person.

  • 2.ET.GC.1.12

    Collaboratively create multimedia products and artifacts with people from other backgrounds, cultures, and points of view.

  • 2.ET.GC.2.12

    In a small group, perform multiple roles and use a design process to complete a project or solve a problem using digital tools.

  • 2.ET.ID.1.12

    Utilize strategies, such as the engineering design process or scientific method, to demonstrate understanding and solve problems.

  • 2.ET.ID.1.22

    Present solutions to an audience (e.g., class, parents, guest) using digital tools.

  • 2.ET.ID.2.12

    Independently test ideas to determine possible solutions to problems.

  • 2.ET.ID.2.22

    Reflect on the results of trial and error during problem- solving to plan next steps and improve solutions.

  • 2.ET.KC.1.12

    Independently use appropriate search terms when researching a given topic using the internet.

  • 2.ET.KC.2.12

    Distinguish between fact and opinion on a website, and fiction and nonfiction in a digital resource.

  • 2.ET.KC.3.12

    With guidance, use digital multimedia tools to organize information.

  • 2.ET.KC.3.22

    Use digital platforms and graphic organizers as a class or with a partner to demonstrate a shared understanding of the content.

  • 2.ET.KC.4.12

    With teacher support, select an appropriate digital tool to solve a real-world problem.

  • 2.ET.KC.4.22

    Individually, use digital tools to create solutions to real- world problems.

  • 2.ET.KC.4.32

    Utilize diverse media formats (e.g., website video clip, print, digital/print weekly) to report on a shared topic, then participate in a classroom discussion on the topic using digital tools.

  • 3.ET.CC3

    1.1: Select and use videoconferencing to communicate and learn from others. Such as: online discussions, communicate virtually.

  • 3.ET.CC.3

    2.2 Discuss laws and rules as an introduction to digital content protections

  • 3.ET.CC.1.23

    Create digital audio recordings for teacher-directed activities.

  • 3.ET.CC.2.13

    Modify teacher-created slides using appropriate software. Such as: Multimedia programs

  • 3.ET.CC.3.13

    Use digital drawing tools and other appropriate software to express ideas individually and collaboratively.

  • 3.ET.CC.3.23

    With teacher assistance, I can select the appropriate medium for any digital project.

  • 3.ET.CT.1.13

    Demonstrate an understanding of interactive resources that help facilitate problem solving and decision making. Such as: visual representations of plots, charts, and graphs.

  • 3.ET.CT.2.13

    Demonstrate an understanding of computational thought process to comprehend and explain a variety of data and simulations/models.

  • 3.ET.CT.3.13

    Use the understanding of mathematical tools to communicate and interpret data.

  • 3.ET.CT.3.23

    Collect and organize data in spreadsheets, tables, etc. 3.ET.CT.3.3: Describe patterns in spreadsheets, tables, etc.

  • 3.ET.DC.1.13

    Define and explain what a digital footprint is and how it can be used in the technology world.

  • 3.ET.DC.1.23

    Show and explain what responsible and ethical technology practices look like.

  • 3.ET.DC.1.33

    Demonstrate and communicate an understanding of safety issues related to online practices and behaviors.

  • 3.ET.DC.2.13

    Demonstrate and explain what rules and laws apply to digital technology and content.

  • 3.ET.DC.2.23

    Articulate and role model powerful practices when it comes to digital etiquette. Such as identifying/reporting cyberbullying, inappropriate usage, and pop-ups/advertising.

  • 3.ET.DC.3.13

    Demonstrate and role model social rules for appropriate behavior.

  • 3.ET.DC.3.23

    Recognize and promote digital respect when it comes to the gathering of relevant information and sources.

  • 3.ET.DC.4.13

    Describe how digital information is archived

  • 3.ET.DC.4.23

    Describe the process and importance of password security.

  • 3.ET.EL.1.13

    With guidance use a variety of digital equipment to track learning goals.

  • 3.ET.EL.2.13

    Create and use a list of support based on classmates’ skill level.

  • 3.ET.EL.2.23

    Develop a support system of experts and peers.

  • 3.ET.EL.3.13

    Technology tools to provide helpful feedback to peers.

  • 3.ET.EL.3.23

    Interpret specific feedback to improve their learning.

  • 3.ET.EL.4.13

    Apply simple troubleshooting skills to solve common technology-related problems. Such as: checking computer sound, correct plug in for headphones, turning on/off devices, or use of caps lock.

  • 3.ET.EL.4.23

    Apply prior knowledge to operate unfamiliar or new equipment. Ex: logging into computers, turning on/off devices, or saving files.

  • 3.ET.EL.4.33

    Demonstrate correct typing techniques to compose two paragraphs in a given timeframe.

  • 3.ET.GC.1.13

    Connect with other students to discuss, collaborate, and generate solutions to local, national, and global issues using digital or non-digital tools.

  • 3.ET.GC.2.13

    Use teacher- assigned collaborative teaming and roles to create, design, or develop a project that addresses global challenges and issues.

  • 3.ET.ID3

    1.2 Develop a design process to solve real life problems.

  • 3.ET.ID.1.13

    Use technology to share ideas, compare solutions, and design plans to solve real life problems.

  • 3.ET.ID.2.13

    Assess information to examine prototypes and solutions to solve open-ended problems.

  • 3.ET.KC.1.13

    Gather information from research using appropriate digital tools.

  • 3.ET.KC.1.23

    Use the digital tools to locate, retrieve and organize information effectively.

  • 3.ET.KC.1.33

    Use digital tools effectively, such as: Search engine, database, content library, personal bookmarks, shortcuts, hyperlinks, etc.

  • 3.ET.KC.2.13

    Access, analyze and evaluate electronic sources for accurate utility.

  • 3.ET.KC.2.23

    Use digital tools to demonstrate content knowledge of proper citation, plagiarism, while gathering relevant and credible information.

  • 3.ET.KC.3.13

    Use digital templates and graphic organizers to record questions and plan investigations for meaningful learning experiences.

  • 3.ET.KC.4.13

    Gather information for research using teacher-selected digital tools.

  • 3.ET.KC.4.23

    Use digital tools to gather and analyze for the purpose of investigative reporting. and generate solutions.

  • 4.ET.CC.1.14

    Construct a digital product with different platforms to communicate with others.

  • 4.ET.CC.2.14

    Create original digital works using multiple platforms.

  • 4.ET.CC.2.24

    Identify and discuss laws and rules that apply to digital content and information.

  • 4.ET.CC.3.14

    Generate, develop and communicate design ideas and decisions using appropriate terms and graphical representations based on the audience.

  • 4.ET.CT.1.14

    Using logical thinking, select digital tools to create visually appropriate graphical representation of data (e.g., line graphs, circle graphs, bar graphs, etc.).

  • 4.ET.CT.2.14

    Identify components of the computational thought process within the context of examining a problem.

  • 4.ET.CT.3.14

    Students will recognize an algorithm which communicates and interprets clear instructions for a predictable, reliable output which can be replicated or automated in the future.

  • 4.ET.DC.1.14

    Describe and practice safety precautions while online, including social interactions and/or when using network devices.

  • 4.ET.DC.2.14

    Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

  • 4.ET.DC.3.14

    Analyze the effects of cyberbullying.

  • 4.ET.DC.3.24

    Use digital tools to identify the needed information to cite sources with guidance.

  • 4.ET.DC.4.14

    Manage personal data to maintain privacy and to demonstrate an understanding that data-collection technology is used to track their navigation online.

  • 4.ET.EL.1.14

    Effectively identify and use a goal to determine how digital learning tools can help accomplish that goal.

  • 4.ET.EL.2.14

    Work effectively in groups with analyzing roles and building networks with industry experts.

  • 4.ET.EL.3.14

    Analyze the effects of feedback with a technological systems model.

  • 4.ET.EL.4.14

    Demonstrate proficiency in the use of vocabulary, computers and applications as well as an understanding of the concepts underlying hardware, software and connectivity.

  • 4.ET.EL.4.24

    Transfer previous knowledge from different products into new emerging technologies.

  • 4.ET.EL.4.34

    Use device appropriate techniques and proper finger placement to compose a 1-page typed document in a given time frame.

  • 4.ET.GC.1.14

    Use digital tools to work collaboratively with friends and people of diverse backgrounds to examine local, national, and global issues.

  • 4.ET.GC.2.14

    Perform a variety of roles within a collaborative team to complete a project or solve a problem.

  • 4.ET.ID.1.14

    Plan and implement a design process to a given problem and share your results with an authentic audience.

  • 4.ET.ID.2.14

    Research and solve open-ended problems.

  • 4.ET.ID.2.24

    Develop, test and refine prototypes as part of a cyclical design process.

  • 4.ET.KC.1.14

    Use appropriate search techniques, digital learning tools and resources to effectively locate a variety of information

  • 4.ET.KC.2.14

    Evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.

  • 4.ET.KC.3.14

    Organize information from digital resources using a variety of tools and strategies to make meaningful learning experiences.

  • 4.ET.KC.4.14

    Use and analyze digital tools to explore global issues and research potential solutions.

  • 5.ET.CC.1.15

    Select the most effective tools to communicate with others.

  • 5.ET.CC.2.15

    Produce relevant information using advanced search functions.

  • 5.ET.CC.2.25

    Use digital tools to properly cite digital sources with guidance.

  • 5.ET.CC.2.35

    Create original artifacts using digital tools to demonstrate knowledge.

  • 5.ET.CC.3.15

    Use digital tools to communicate ideas with the use of visualizations.

  • 5.ET.CC.3.25

    With guidance, choose the most appropriate digital medium considering audience and content.

  • 5.ET.CT.1.15

    Use digital tools to create models and analyze data.

  • 5.ET.CT.2.15

    Use the computational thought process to formulate a solution for a given problem.

  • 5.ET.CT.3.15

    Analyze a process to produce a result, explaining how controls use information to cause systems to change.

  • 5.ET.DC.1.15

    Describe the impact of unethical and illegal technology usage on the individual and society.

  • 5.ET.DC.2.15

    Integrate personal safety precautions and etiquette while online.

  • 5.ET.DC.3.15

    Construct and define social rules for behavior based upon previously learned concepts of bullying and cyberbullying.

  • 5.ET.DC.3.25

    Use digital tools to properly cite digital sources when gathering relevant information.

  • 5.ET.DC.4.15

    Make observations of how data is collected, tracked and shared online.

  • 5.ET.DC.4.25

    Integrate personal safety precautions and etiquette while online.

  • 5.ET.DC.4.35

    Connect the relationship between technological inventions and society changes.

  • 5.ET.EL.1.15

    Evaluate what changes need to be made within a system to accomplish a goal.

  • 5.ET.EL.2.15

    Collaborate with a variety of groups to design a digital product using online tools.

  • 5.ET.EL.3.15

    Use or create digital forms to receive feedback from others to deepen learning.

  • 5.ET.EL.4.15

    Compare and contrast the functions and capabilities of input and/or output devices and other peripherals.

  • 5.ET.EL.4.25

    Demonstrate the ability to transfer data between device.

  • 5.ET.EL.4.35

    Implement grade-level appropriate technology vocabulary.

  • 5.ET.EL.4.45

    Use device-appropriate techniques to compose 2 pages in a given time frame.

  • 5.ET.EL.4.55

    Personalize application menus and toolbars for greater productivity.

  • 5.ET.EL.4.65

    Determine how changes in a technology tool affect the outcome of a task.

  • 5.ET.GC.1.15

    Identify with diverse perspectives when examining local, national, and global issues using digital tools for connection.

  • 5.ET.GC.2.15

    Perform and analyze the various team roles using digital tools to complete or solve the project within a team.

  • 5.ET.ID.1.15

    Plan and implement a design process: identify the problem, brainstorm solutions, design solution, test and evaluate solutions, present the solution.

  • 5.ET.ID.1.25

    Generate ideas using or not using technology tools for a variety of projects.

  • 5.ET.ID.2.15

    Given an engineering design challenge, with an end goal in mind, synthesize the process collaboratively using digital tools to simulate, record, reiterate or present solutions.

  • 5.ET.KC.1.15

    Produce relevant information using advanced search functions.

  • 5.ET.KC.1.25

    Determine the reliability and relevancy of a source using a teacher-provided evaluation tool.

  • 5.ET.KC.1.35

    Produce relevant information using advanced search functions.

  • 5.ET.KC.2.15

    Determine the reliability and relevancy of a source using a teacher-provided evaluation tool.

  • 5.ET.KC.3.15

    Design an innovative project in word processing, publishing, spreadsheet, and presentation applications independently.

  • 5.ET.KC.4.15

    Determine how changes in a technology tool affect the outcome of a task.

  • 5.ET.KC.4.25

    Collaborate with a variety of groups to design a digital product using online tools.

  • 5.ET.KC.4.35

    Analyze what changes need to be made within a problem to accomplish a solution.

  • 6..ET.DC.3.26

    Work with librarians and educators in media literacy to demonstrate an understanding of how to locate digital and non- digital information and resources.

  • 6.ET.CC.1.16

    Identify a variety of platforms and digital tools before, during, and after completion of a task.

  • 6.ET.CC.1.26

    Use a variety of tools to communicate their learning effectively.

  • 6.ET.CC.2.16

    Create an audio and/or visual project using online materials that are cited correctly.

  • 6.ET.CC.3.16

    Select from a list of tools to create data visualizations that are easily understood by their peers.

  • 6.ET.CT.1.16

    With support, analyze data to create models.

  • 6.ET.CT.2.16

    Gather data and determine if patterns or trends are present.

  • 6.ET.CT.3.16

    Create algorithms to demonstrate an understanding of logical processes and use reasoning.

  • 6.ET.CT.3.26

    Identify technology automation.

  • 6.ET.DC.1.16

    Implement basic precautions to protect themselves and others when using digital technology.

  • 6.ET.DC.1.26

    Identify the risks of sharing information online and assess the importance of a positive digital footprint.

  • 6.ET.DC.1.36

    Recognize and discuss ways to maintain personal safety and avoid online victimization.

  • 6.ET.DC.2.26

    Recognize the impact of cyberbullying in online communication, relationships, and mental health.

  • 6.ET.DC.2.36

    Identify the positive and negative impact the use of technology can have on personal, professional, and community relationships.

  • 6.ET.DC.3.16

    Demonstrate an understanding of intellectual property and terms of use.

  • 6.ET.DC.4.16

    Define security vulnerabilities to protect personal privacy.

  • 6.ET.DC.4.26

    Demonstrate an understanding of when and when not to click on links, pop-ups, and advertisements while using the Internet.

  • 6.ET.ED.2.36

    Distribute tasks and maintain a project timeline when collaboratively developing artifacts.

  • 6.ET.EL.1.16

    Identify personal learning goals while using digital tools with teacher assistance.

  • 6.ET.EL.1.26

    Utilize teacher-selected digital tools and resources to assist them in their learning.

  • 6.ET.EL.1.36

    Use digital tools to provide feedback to peers.

  • 6.ET.EL.2.16

    Identify and engage in school provided virtual learning environments.

  • 6.ET.EL.2.26

    Customize their learning in collaboration with an educator.

  • 6.ET.EL.3.16

    Use teacher-provided interactive digital tools to gather data to help make decisions.

  • 6.ET.EL.3.26

    Actively seek performance feedback from teachers and peers using digital tools to improve and demonstrate learning.

  • 6.ET.EL.4.16

    Demonstrate the use of keyed technology to produce a product in any learning environment.

  • 6.ET.EL.4.26

    Use a checklist of items to consider when troubleshooting problems.

  • 6.ET.EL.4.36

    Navigate a variety of digital tools and transfer their knowledge to learn new skills.

  • 6.ET.EL.4.46

    Demonstrate knowledge of a variety of word processing tools to complete a task.

  • 6.ET.GC.1.16

    Use a variety of digital tools to collaborate and communicate with peers, experts, and other audiences.

  • 6.ET.GC.1.26

    Use digital tools to connect with people of different backgrounds, cultures and different points of view.

  • 6.ET.GC.1.36

    Use digital tools to gather information, create products, and present material regarding local, national, and global issues.

  • 6.ET.GC.2.16

    Identify group roles to actively participate and take ownership for the work of a team.

  • 6.ET.GC.2.26

    Collaborate using a variety of digital tools to present group findings and results to local or global audiences.

  • 6.ET.ID.1.16

    Identify and apply a selected design process with teacher support.

  • 6.ET.ID.2.16

    Explain how optimization is the process of making a prototype through trial and error as fully functional and effective as possible.

  • 6.ET.ID.2.26

    Demonstrate an understanding that the design process is iterative.

  • 6.ET.KC.1.16

    Explain the differences among various search engines and how they rank results.

  • 6.ET.KC.2.16

    Demonstrate knowledge that not all online sources are accurate and credible.

  • 6.ET.KC.2.26

    With support, select online resources based on a list of criteria.

  • 6.ET.KC.3.16

    Locate and collect resources from a variety of sources and organize into collections for a wide range of projects and purposes.

  • 6.ET.KC.4.16

    Develop digital materials to promote personal or real- world understanding.

  • ET.DC.2.16

    Demonstrate an understanding of the importance of external and internal Acceptable Use Policies or Terms of Use.

South Dakota’s other subjects