Texas K–6 technology standards
Texas writes its own technology standards. They are published as Technology Applications, adopted 2022 and are not a version of a national framework. Every one is matched to a national standard.
- Framework
- Technology Applications
- Adopted
- 2022
- Source last checked
- July 22, 2026
149 standards, kindergarten through 6th grade
- K.c.1.AK
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: identify a problem or task such as making a sandwich and break it down (decompose) into smaller pieces;
- K.c.1.BK
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: identify simple patterns and make predictions based on the patterns; and
- K.c.1.CK
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: identify algorithms (step-by-step instructions) using a sequential process such as first, next, then, and last.
- K.c.2K
Computational thinking--applications. The student, with guidance from an educator, applies the fundamentals of computer science. The student is expected to create a sequence of code with or without technology such as solving a maze using drag-and-drop programming or creating step-by-step directions for student movement to a specific location.
- K.c.3.AK
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: practice personal skills, including following directions, needed to successfully implement design processes; and
- K.c.3.BK
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: use a design process with components such as asking questions, brainstorming, or storyboarding to identify and solve authentic problems with adult assistance.
- K.c.4.AK
Data literacy, management, and representation--collect data. The student defines data and explains how data can be found and collected. The student is expected to: communicate an understanding that data is information collected about people, events, or objects such as computer searches and weather patterns; and
- K.c.4.BK
- K.c.5K
- K.c.6.AK
Digital citizenship--ethics and laws. The student recognizes and practices responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: demonstrate acceptable use of digital resources and devices as outlined in local policies or acceptable use policy (AUP); and
- K.c.6.BK
- K.c.7.AK
Digital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to: identify ways to keep a user account safe, including not sharing login information and logging off accounts and devices; and
- K.c.7.BK
Digital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to: identify and discuss what information is safe to share online such as hobbies and likes and dislikes and what information is unsafe such as identifying information.
- K.c.8.AK
- K.c.8.BK
Practical technology concepts--skills and tools. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: identify basic computer hardware, including a variety of input and output devices, and software using accurate terminology;
- K.c.8.CK
Practical technology concepts--skills and tools. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: perform software application functions such as opening an application and modifying, printing, and saving digital artifacts using a variety of developmentally appropriate digital tools and resources;
- K.c.8.DK
- K.c.8.EK
Practical technology concepts--skills and tools. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: identify, locate, and practice using keys on the keyboard, including letters, numbers, and special keys such as space bar and backspace.
- 1.c.1.A1
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: identify and discuss a problem or task and break down (decompose) the solution into sequential steps;
- 1.c.1.B1
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: identify the simple patterns found in the solutions to everyday problems or tasks; and
- 1.c.1.C1
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: create a simple algorithm (step-by-step instructions) for an everyday task.
- 1.c.21
- 1.c.3.A1
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: practice personal skills and behaviors, including following directions and mental agility, needed to implement a design process successfully; and
- 1.c.3.B1
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: use a design process with components such as asking questions, brainstorming, or storyboarding to identify and solve authentic problems with adult assistance.
- 1.c.41
- 1.c.5.A1
- 1.c.5.B1
- 1.c.61
- 1.c.7.A1
Digital citizenship--ethics and laws. The student recognizes and practices responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: explain and demonstrate the importance of acceptable use of digital resources and devices as outlined in local policies or acceptable use policy (AUP); and
- 1.c.7.B1
Digital citizenship--ethics and laws. The student recognizes and practices responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: communicate an understanding that all digital content has owners and explain the importance of respecting others' belongings as they apply to digital content and information.
- 1.c.8.A1
Digital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to: identify ways to keep a user account safe, including not sharing login information and logging off accounts and devices;
- 1.c.8.B1
Digital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to: identify and discuss what information is safe to share online such as hobbies and likes and dislikes and what information is unsafe such as identifying information; and
- 1.c.8.C1
- 1.c.9.A1
- 1.c.9.B1
Practical technology concepts--skills and tools. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: describe basic computer hardware, including a variety of input and output devices, and software using accurate terminology;
- 1.c.9.C1
Practical technology concepts--skills and tools. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: perform software application functions such as file management, collaboration, and the creation and revision of digital artifacts using a variety of developmentally appropriate digital tools and resources;
- 1.c.9.D1
- 1.c.9.E1
Practical technology concepts--skills and tools. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: identify, locate, and practice using keys on the keyboard, including upper- and lower-case letters, numbers, and special keys such as space bar, shift, and backspace.
- 2.c.1.A2
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: identify and communicate a problem or task and break down (decompose) multiple solutions into sequential steps;
- 2.c.1.B2
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: identify complex patterns and make predictions based on the pattern;
- 2.c.1.C2
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: analyze a plan with adult assistance that outlines the steps needed to complete a task; and
- 2.c.1.D2
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: create and troubleshoot simple algorithms (step-by-step instructions) that include conditionals such as if-then statements as they apply to an everyday task.
- 2.c.2.A2
- 2.c.2.B2
- 2.c.3.A2
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: demonstrate personal skills and behaviors, including effective communication, following directions, and mental agility, needed to implement a design process successfully; and
- 2.c.3.B2
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: apply a design process with components such as testing and reflecting to create new and useful solutions to identify and solve for authentic problems.
- 2.c.42
- 2.c.5.A2
- 2.c.5.B2
- 2.c.62
Data literacy, management, and representation--communicate and publish results. The student communicates data through the use of digital tools. The student is expected to use a digital tool to individually or collaboratively create and communicate data visualizations such as pictographs and bar graphs.
- 2.c.72
- 2.c.8.A2
Digital citizenship--ethics and laws. The student recognizes and practices responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: explain and demonstrate the importance of acceptable use of digital resources and devices as outlined in local policies or acceptable use policy (AUP); and
- 2.c.8.B2
Digital citizenship--ethics and laws. The student recognizes and practices responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: communicate an understanding that all digital content has owners and explain the importance of respecting others' belongings as they apply to digital content and information.
- 2.c.9.A2
- 2.c.9.B2
Digital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to: compare and contrast private and public information and discuss what is safe to be shared online and with whom; and
- 2.c.9.C2
- 2.c.10.A2
- 2.c.10.B2
Practical technology concepts--skills and tools. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: identify, compare, and describe the function of basic computer hardware, including a variety of input and output devices, and software applications using accurate terminology;
- 2.c.10.C2
Practical technology concepts--skills and tools. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: operate a variety of developmentally appropriate digital tools and resources to perform software application functions such as reviewing digital artifacts and designing solutions to problems;
- 2.c.10.D2
- 2.c.10.E2
Practical technology concepts--skills and tools. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: identify, locate, and practice using keys on the keyboard, including secondary actions of different keys such as "@," "#," "$," and "?".
- 3.c.1.A3
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: decompose story problems into smaller, manageable subproblems and identify a solution to the problems;
- 3.c.1.B3
- 3.c.1.C3
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: develop a plan collaboratively and document a plan that outlines specific steps taken to complete a project; and
- 3.c.1.D3
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: debug simple algorithms (set of procedures) by identifying and removing errors.
- 3.c.2.A3
- 3.c.2.B3
- 3.c.3.A3
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: explain the importance of and demonstrate personal skills and behaviors, including metacognition, effective communication, following directions, and mental agility, needed to implement the design process successfully; and
- 3.c.3.B3
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: apply an appropriate design process using components such as peer and teacher feedback to create new and useful solutions to authentic problems.
- 3.c.43
- 3.c.5.A3
- 3.c.5.B3
- 3.c.63
- 3.c.73
- 3.c.8.A3
- 3.c.8.B3
- 3.c.8.C3
- 3.c.9.A3
Digital citizenship--ethics and laws. The student recognizes and practices responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: demonstrate adherence to local acceptable use policy (AUP) that reflects positive social behavior in the digital environment;
- 3.c.9.B3
Digital citizenship--ethics and laws. The student recognizes and practices responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: communicate the purpose of copyright law and identify appropriate and inappropriate uses of digital content and information; and
- 3.c.9.C3
- 3.c.10.A3
- 3.c.10.B3
Digital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to: describe ways to employ safe practices such as protecting digital identity and avoid online dangers such as accessing unsafe websites or clicking on suspicious links; and
- 3.c.10.C3
- 3.c.11.A3
- 3.c.11.B3
- 3.c.12.A3
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: communicate an understanding of terminology related to operating systems and network systems such as internet, intranet, wireless network, short-range wireless technology, and learning management systems;
- 3.c.12.B3
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: identify where and how to save files such as using appropriate naming conventions and effective file management strategies;
- 3.c.12.C3
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: demonstrate proper touch keyboarding techniques with accuracy and ergonomic strategies such as correct hand and body positions;
- 3.c.12.D3
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: identify and practice using keyboard or other input device shortcuts for actions such as copy, paste, undo, or closing windows; and
- 3.c.12.E3
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: identify minor technical problems with hardware and software and solve the issues with assistance.
- 4.c.1.A4
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: decompose story problems into smaller, manageable subproblems and discuss and document various solutions to the problems;
- 4.c.1.B4
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: identify patterns in story problems and make predictions based on the pattern;
- 4.c.1.C4
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: communicate design plans and solutions using a variety of options; and
- 4.c.1.D4
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: debug algorithms (set of procedures) by identifying and removing errors.
- 4.c.2.A4
- 4.c.2.B4
- 4.c.3.A4
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: explain the importance of and demonstrate personal skills and behaviors, including problem solving and questioning, effective communication, following directions, mental agility, and metacognition, that are needed to implement a design process successfully; and
- 4.c.3.B4
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: apply an appropriate design process that includes components to improve processes and refine original products for authentic problems.
- 4.c.44
- 4.c.5.A4
- 4.c.5.B4
- 4.c.64
- 4.c.74
- 4.c.8.A4
- 4.c.8.B4
Digital citizenship--social interactions. The student understands different styles of digital communication and that a student's actions online can have a long-term impact. The student is expected to: describe appropriate digital etiquette for various forms of digital communication such as text, email, and online chat; and
- 4.c.8.C4
Digital citizenship--social interactions. The student understands different styles of digital communication and that a student's actions online can have a long-term impact. The student is expected to: demonstrate appropriate digital etiquette for various forms of digital collaboration such as shared documents, video conferencing, and other platforms.
- 4.c.9.A4
Digital citizenship--ethics and laws. The student recognizes and practices responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: demonstrate adherence to local acceptable use policy (AUP) and explain the importance of responsible and ethical technology use;
- 4.c.9.B4
Digital citizenship--ethics and laws. The student recognizes and practices responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: describe the rights and responsibilities of a creator, define copyright law, and explain how copyright law applies to creative work; and
- 4.c.9.C4
- 4.c.10.A4
Digital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to: demonstrate account safety, including creating a strong password and logging off devices, and explain the importance of these practices;
- 4.c.10.B4
Digital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to: identify and discuss types of data collection tools such as cookies, pop-ups, smart devices, and unsecured networks and explain why it is important to maintain digital privacy; and
- 4.c.10.C4
- 4.c.11.A4
- 4.c.11.B4
- 4.c.12.A4
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: communicate an understanding of terminology related to virtual systems such as video conferencing, augmented reality, and virtual reality environments;
- 4.c.12.B4
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: evaluate where and how to save, including the use of appropriate naming conventions and effective file management strategies and folder structures;
- 4.c.12.C4
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: demonstrate proper touch keyboarding techniques with speed and accuracy and ergonomic strategies such as correct hand and body positions;
- 4.c.12.D4
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: identify and practice using cross-curricular symbols or other input device shortcuts on a keyboard; and
- 4.c.12.E4
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: use troubleshooting strategies to solve minor technical problems with hardware and software such as restarting software or rebooting hardware.
- 5.c.1.A5
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: decompose a real-world problem into smaller, manageable subproblems using graphic organizers such as learning maps, concept maps, or other representations of data;
- 5.c.1.B5
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: identify patterns in real-world problems and make predictions based on the pattern;
- 5.c.1.C5
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: design and create an outline collaboratively that documents a problem, possible solutions, and an expected timeline for the development of a coded solution; and
- 5.c.1.D5
Computational thinking--foundations. The student explores the core concepts of computational thinking, a set of problem-solving processes that involve decomposition, pattern recognition, abstraction, and algorithms. The student is expected to: compare multiple algorithms for the same task and determine which algorithm is the most appropriate for that task.
- 5.c.2.A5
- 5.c.2.B5
- 5.c.2.C5
- 5.c.3.A5
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: explain the importance of and demonstrate personal skills and behaviors, including persistence, effective communication, following directions, mental agility, metacognition, problem solving and questioning, that are needed to implement a design process successfully; and
- 5.c.3.B5
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. The student is expected to: apply an appropriate design process that includes components to generate multiple solutions for an authentic problem and develop original products.
- 5.c.45
- 5.c.5.A5
- 5.c.5.B5
- 5.c.65
- 5.c.75
Data literacy, management, and representation--communicate and publish results. The student communicates data through the use of digital tools to inform an audience. The student is expected to use digital tools to communicate and display data using appropriate visualization to inform an intended audience.
- 5.c.8.A5
Digital citizenship--social interactions. The student understands different styles of digital communication and that a student's actions online can have a long-term impact. The student is expected to: identify the components of a digital footprint such as online activity, game use, or social media platforms;
- 5.c.8.B5
Digital citizenship--social interactions. The student understands different styles of digital communication and that a student's actions online can have a long-term impact. The student is expected to: describe appropriate digital etiquette for addressing different audiences such as peers, teachers, and other adults; and
- 5.c.8.C5
Digital citizenship--social interactions. The student understands different styles of digital communication and that a student's actions online can have a long-term impact. The student is expected to: apply appropriate digital etiquette for collaborating with different audiences such as peers, teachers, and other adults.
- 5.c.9.A5
Digital citizenship--ethics and laws. The student recognizes and practices responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: demonstrate adherence to local acceptable use policy (AUP) and explain the importance of responsible and ethical technology use;
- 5.c.9.B5
- 5.c.9.C5
- 5.c.10.A5
Digital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to: discuss cybersecurity strategies such as using a secured internet connection to protect digital information;
- 5.c.10.B5
Digital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to: discuss how data collection technology is used to track online navigation and identify strategies to maintain digital privacy and security; and
- 5.c.10.C5
Digital citizenship--privacy, safety, and security. The student practices safe, legal, and ethical digital behaviors to become a socially responsible digital citizen. The student is expected to: discuss and identify how interactions can escalate online and explain ways to stand up to cyberbullying, including advocating for self and others.
- 5.c.11.A5
- 5.c.11.B5
- 5.c.12.A5
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: describe and evaluate operating systems, learning management systems, virtual systems, and network systems such as internet, intranet, wireless network, and short-range wireless technology;
- 5.c.12.B5
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: organize files using appropriate naming conventions and folder structures;
- 5.c.12.C5
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: demonstrate proper touch keyboarding techniques with increasing speed and accuracy and ergonomic strategies such as correct hand and body positions;
- 5.c.12.D5
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: demonstrate keyboard or other input device shortcuts with fluency; and
- 5.c.12.E5
Practical technology concepts--skills and tools. The student selects appropriate methods or techniques for an assigned task and identifies and solves simple hardware and software problems using common troubleshooting strategies. The student is expected to: use help sources to research application features and solve software issues.